© MARK JENKINS 2017

Upcoming TeamEverest VR Version

"The views are incredible! Never have I seen anything this beautiful in VR"

Experience what it feels like to climb Mount Everest through a sequence of immersive first person locations as you strive to reach the top of the world. Incomparable visual fidelity combined with player agency in a VR journey that feels both real and emotionally stunning.

More immersive than ever! Each participant with VR goggles and controls can individually move up the mountain between experiential decisions and activities. This will wow participants and give them the experience of really being on the mountain as well as teach them the real-life lessons that only Everest can teach.

Because TeamEverest is built on a digital learning platform we can seamlessly switch between participants moving up the mountain in Virtual Reality and true-to-life experiential decisions and activities - creating an unparalleled immersive learning experience for participants.

SUMMARY

You’ll walk across chasms and climb ladders. You’ll listen to a conversation between two other climbers and then crawl into a tent. There is a "God Mode" that you unlock once you go through all the scenes that allows you to walk around a giant, stunning diorama of Mount Everest or crouch down to see details on the mountain. Each scene is introduced by a short voice-over monologue and a virtual reality flyby of the area you’re about to visit.

“If at this point you still think VR is a gimmick, or a fad, it’s either because you haven’t tried it at all, or you haven’t tried the right experience. Screenshots can’t do this justice. Video can’t do this justice. My words, no matter how descriptive and colorful and emotional I make them, can’t do this justice.”
Forbes

“Indeed, by re-creating a mountain expedition so vividly and vertiginously, “Everest” suggests, perhaps more than any piece of content about a real-life place made to date, that VR can come tantalizingly close to replicating the real thing; this is as authentic as it gets without strapping on a backpack and hopping on an Asia-bound plane.”
LA Times

A New Kind of Immersive Experience

Merging interactive documentary with the immersion of virtual reality, EVEREST VR: The Seeker Expedition lets users explore a fully navigable, real-time 3D reconstruction of Mount Everest and discover fascinating accounts of man´s encounters with the world’s most iconic mountain. 

Producers took special care to achieve a proper balance between pure simulation and enjoyable experience, making it attractive for a large group of participants. Visuals were created by using dual imaging photogrammetry and the stunning photos taken while directing the Everest movie.

This is a full game play walkthrough

 

The Seeker Expedition also incorporates unique 360 video footage filmed by the VR Explorers, documenting their successful 2016 summit attempt. It provides an unparalleled perspective on the real world conditions and environment facing Everest climbers.

 

In a series of audio guides, contextual infographic sequences and ground-breaking 360 video filmed on Everest, the experience conveys multiple perspectives of the mountain. They range from the geology of the Himalayas to the impact of climate change on Everest; from the effects of high altitude climbing on the human body to the summit experiences of mountaineer Conrad Anker, expedition captain Lakpa Rita Sherpa, and geologist and author Mike Searle. Norbu Tenzing, Vice President of the American Himalayan Foundation and son of Tenzing Norgay provides a unique account of Sherpa culture and of his father´s historic first ascent with Edmund Hillary in 1953. 

Everest VR is more of an experience than a game, but it is one hell of an experience!! The views are incredible! Never have I seen anything this beautiful in VR. There are gameplay elements that are good but it is very short! it probably took me 40 minutes to complete. The night scenes are mind blowing.

Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a life like situation or environment. Virtual reality is a truly immersive experience and makes you feel like you are experiencing the simulated environment first hand. To make VR effective typically at least vision and hearing are stimulated. VR can be used in many ways but we see it used for training simulations, games, and entertainment most often.

 

  • Everest model is amazing: captured with 300,000 high res photos

  • So realistic you feel real fear and vertigo

  • PhysX effects adds a further level of realism as snow blast and floats around you.

  • Highly immersive and detail effects add presence

  • Experience Everest in 5 iconic scenes. Prepare for your expedition at Basecamp, traverse the terrifying Khumbu Icefalls, overnight at Camp 4, ascend the perilous Hillary Step, and finally conquer the summit of Everest.

  • TeamEverest VR is a powerful first introduction to VR, designed not as a conventional game but as an accessible experience that focuses on the strengths of VR to transport you to an impossible real world location.

  • Top Rated Conference Program

  • Builds Leadership, Values Alignment, Commitment and Team Skills Proven Track Record

  • Built on an innovate facilitation platform called TownHall Builder which allows for unprecedented audience interaction and real-time customization

 

Share Event Experiences With Anyone, Anywhere Through Mixed Reality

 

One of the downsides of live events is that people have to be there to experience it. While this does create a unique experience for the attendees, wouldn’t it be better if people could be attendees no matter where they were? That’s where mixed reality comes in.

Additional realities: AR and VR

Mixed reality, where people where physical and digital objects co-exist and interact in real time, is one of the newest trends in the events industry. Through augmented reality (AR) and virtual reality (VR), people will be able to walk through the venues as if they were physically there. These two technologies are going to rapidly become mainstream in the next few years